Game Design (Autodesk MAYA)
As part of my studies at UAT, I took GAA110, Introduction to Game Art and Animation. Here are a few of the awesome game assets and projects I created utilizing Autodesk MAYA
Primitive and Low-Poly Modeling
Primitive Robot Model
Utilizing MAYA’s primitive shapes and Boolean operations, the first 3D model I created in MAYA

Low-Poly Tool
My first dive into complex modeling and topology optimization in MAYA

Character Box Model
Building on the complex modeling and utilization of image referencing techniques, this anatomically proportional low-poly character model serves as a base for many of my future MAYA projects.

Scene Design
Modular Floors and Walls
Utilizing the complex modeling and topology optimization skills from previous projects, along with proper scaling and attention to architectural details, this is a fully modular set of scene assets making up a total of 12 interchangeable wall and floor elements





Texturing
Textured Barrel
This project demonstrates the concept of creating visually-textured props utilizing tools such as UV editing, Adobe Photoshop, texture unwrapping, and manual placement of imagery


Textured Crate
This simplistic model demonstrates the effectiveness and utility of MAYA’s auto-unwrap feature in regards to texturing and UV editing


Rigging
Character Rig
Utilizing the same Character Box Model from before, this fully-functional and weight-painted rig explores the rigging tools and mesh motion characteristics applicable to models in MAYA




Animation and Rendering
Bouncing Ball Animation
This project utilized a fundamental sphere shape, demonstrating the basic principles of animation with a bouncing ball incorporating visually exaggerated stretches and squashing
Character Animation
Utilizing the rigged character model, this project demonstrates a more complex movement animation focused on realistic movement of a humanoid character rig, while exploring MAYA’s rendering and ray-tracing capabilities
Lighting, Cameras, and Rendering
Utilizing various previous models and scenery, along with advanced lighting and rendering, these photos demonstrate various camera angles and lighting techniques used in photography, videography, and composition, demonstrating the rule of thirds and Arnold rendering within MAYA












