Design Portfolio

Game Design (Autodesk MAYA)

As part of my studies at UAT, I took GAA110, Introduction to Game Art and Animation. Here are a few of the awesome game assets and projects I created utilizing Autodesk MAYA

Primitive and Low-Poly Modeling

Primitive Robot Model

Utilizing MAYA’s primitive shapes and Boolean operations, the first 3D model I created in MAYA

Low-Poly Tool

My first dive into complex modeling and topology optimization in MAYA

Character Box Model

Building on the complex modeling and utilization of image referencing techniques, this anatomically proportional low-poly character model serves as a base for many of my future MAYA projects.

Scene Design

Modular Floors and Walls

Utilizing the complex modeling and topology optimization skills from previous projects, along with proper scaling and attention to architectural details, this is a fully modular set of scene assets making up a total of 12 interchangeable wall and floor elements

Texturing

Textured Barrel

This project demonstrates the concept of creating visually-textured props utilizing tools such as UV editing, Adobe Photoshop, texture unwrapping, and manual placement of imagery

Textured Crate

This simplistic model demonstrates the effectiveness and utility of MAYA’s auto-unwrap feature in regards to texturing and UV editing

Rigging

Character Rig

Utilizing the same Character Box Model from before, this fully-functional and weight-painted rig explores the rigging tools and mesh motion characteristics applicable to models in MAYA

Animation and Rendering

Bouncing Ball Animation

This project utilized a fundamental sphere shape, demonstrating the basic principles of animation with a bouncing ball incorporating visually exaggerated stretches and squashing

Character Animation

Utilizing the rigged character model, this project demonstrates a more complex movement animation focused on realistic movement of a humanoid character rig, while exploring MAYA’s rendering and ray-tracing capabilities

Lighting, Cameras, and Rendering

Utilizing various previous models and scenery, along with advanced lighting and rendering, these photos demonstrate various camera angles and lighting techniques used in photography, videography, and composition, demonstrating the rule of thirds and Arnold rendering within MAYA